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  • Aron Eisenberg dead at 50

    Aron Eisenberg dead at 50

    Aron Eisenberg has passed away. The cause of death has not been released. Eisenberg, 50, was perhaps best known as Nog on Star Trek: Deep Space Nine from 1993 through 1999. Eisenberg’s wife, Malíssa Longo, announced his death on Facebook on September 21. (more…)

  • Trek, Interrupted: The LUG Star Trek Roleplaying Game

    Trek, Interrupted: The LUG Star Trek Roleplaying Game

    A decade after the final supplement was released for FASA Corporation’s Star Trek: The Role Playing Game, Paramount awarded the license to produce a new Star Trek roleplaying game to Last Unicorn Games. Released in late 1998, the first installment of the new game was the Star Trek: The Next Generation Role Playing Game Core Book, followed over the next two years by the Star Trek Roleplaying Game Core Book and the Star Trek: Deep Space Nine Roleplaying Game Core Book, as well as a number of supplements for each. (more…)

  • FASA’s Star Trek: The Role Playing Game: The First Seven-Year Trek

    FASA’s Star Trek: The Role Playing Game: The First Seven-Year Trek

    FASA Corporation was founded in 1980 by Jordan Weisman and L. Ross Babcock III, who were friends and fellow gamers from the United States Merchant Marine Academy; they were joined five years later by Mort Weisman, Jordan’s father. The company name was, originally, an acronym for “Freedonian Aeronautics and Space Administration,” a humorous reference to the Marx Brothers film Duck Soup. Originally a licensee for Game Designers’ Workshop’s Traveler roleplaying game, FASA produced supplements set in that science fiction universe. When FASA acquired the license to produce the first Star Trek roleplaying game, this proved highly influential in the game’s design.

    Paramount rejected four versions of the game; the company felt that the games presented relied too heavily on combat mechanics, which clashed with series creator Gene Roddenberry’s more utopian vision. A fifth version, designed by a freelance group named Fantasimulations Association, was finally approved, and the game was released in late 1982.

    Game Setting and Background

    Box art from the first edition of Star Trek: The Role Playing Game (1982).
    Box art from the first edition of Star Trek: The Role Playing Game (1982).

    At the time that the game was produced, there was very little of what is now regarded as Star Trek canon: there was the original television series, the animated series, and two films. There was a growing catalog of other licensed works, however, and they all began to draw from each other to build a mostly consistent universe that expanded on the existing canon. One might even be inclined to call it an expanded universe.

    The majority of the game supplements were set in the era of the Star Trek movies, which were in contemporary release during the game’s production. A few were set during the run of the original series, nearly two decades earlier in the timeline, and two supplements were released for Star Trek: The Next Generation after the first season of that series aired.

    Timeline and Reference Stardates

    When Star Trek: The Role Playing Game was published, the Star Trek timeline, as it is now understood, did not exist; the Star Trek Chronology by Michael and Denise Okuda, which guides current Star Trek productions, would not be written until 1994. At the time, Paramount had licensed the publication of the Spaceflight Chronology in 1980, and the future history chronicled in that book is substantially different from what is familiar to modern fans.

    Captain Kirk holds his hands up in surprise
    Captain Kirk needs a minute

    While the Okudas made several of what they referred to as “basic assumptions” in creating their chronology, the Spaceflight Chronology took a different approach. The original series was notoriously inconsistent on the year in which it was set. In “Space Seed,” the first episode to feature Khan Noonien Singh, the date was explicitly stated to be two centuries after Khan’s ship left Earth in 1996, and “Tomorrow is Yesterday” reinforced that figure when Kirk said that the threat of his incarceration for two hundred years “ought to be just about right.” “The Squire of Gothos,” by contrast, established that the crew was viewing images of eighteenth-century France from the light that had left Earth and traveled at relativistic speeds to their location on a planet nine hundred light years away, meaning that the series must instead be set in the twenty-seventh century. Star Trek II: The Wrath of Khan further muddied the waters by opening with the tagline “In the 23rd Century…” and having Khan repeat that it had been two hundred years since he had lived on Earth.

    In the Star Trek Chronology, the original series is set almost exactly 300 years after it aired, in the 2260s, as a “basic assumption,” following the explicit reference to the original series being set in the twenty-third century. The Spaceflight Chronology, however, using the more explicit dates from both “Space Seed” and Wrath of Khan, attempted to split the difference by setting the first season of the original series (and, by extension, “Space Seed”) 2207-2208: still in the twenty-third century, but close enough to the two-century mark that the second reference still stood.

    Chronometer from "The Naked Time"
    Chronometer from “The Naked Time”

    The all but random stardates of the original series made them unreliable at best for use as an actual dating system within the game. When the game’s second edition was released in 1983, a new dating system known as the Reference Stardate was introduced. Based on the Gregorian calendar in everyday use on Earth, it was similar to a system in use by many fans to create their own stardates. The Reference Stardate system used the year 2000 as a base; if the year was WXYZ, the Reference Stardate would work out as X/YZMM.DD: January 4, 2188, for example (the date given in the FASA/Spaceflight Chronology timeline for the commissioning of the U.S.S. Constitution NCC-1700), translates to Reference Stardate 1/8801.04. Earlier dates were also possible, with the events of “City on the Edge of Forever” being stated as November 19, 1930, or Reference Stardate -1/3011.19.

    Game Mechanics

    Several multi-sided dice
    Several multi-sided dice

    The game was based on percentile rolls obtained with a pair of 10-sided dice. Character stats were listed for dozens of skills with a percentage rating, and dice rolls were made—against set difficulty targets, the players’ skill ratings, or a combination of both, plus any bonuses or difficulty modifiers—to see if a character was successful in completing a task. The higher the level of the skill, the greater the chance a roll would succeed, as rolls were required to be equal to or less than the skill.

    As was common with roleplaying games of the era, numerous tables and charts filled the game manuals for character creation, equipment data, and skills. The game also used different styles of maps for miniature play. In ground-based scenarios involving the players’ characters, a square-based map was used, as was common with other roleplaying games of the era. In space-based scenarios, such as ship combat, hex-based maps were used instead, allowing a wider range of motion from one space to the next.

    Supplements and Expansions

    The Four Years War cover
    The Four Years War cover

    Between 1982 and 1989, nearly four dozen supplements and expansion modules were released for Star Trek: The Role Playing Game. In an era where very little other material existed, FASA helped to fill the gaps in Star Trek lore, and the effect of their work continues to be felt decades later.

    While the depiction of the Romulan War from the supplement of the same name ended up being radically different from what we would see of the same era on Star Trek: Enterprise, it nevertheless informed the views of an entire generation of fans. Likewise, the supplement on The Four Years War, which depicted a conflict between the Federation and the Klingon Empire more than a decade before the events of the original series, would inspire several fan-created novels and fan films, as well as the first season of Star Trek: Discovery, which envisioned a similar, albeit shorter, conflict.

    The Triangle
    The Triangle

    The addition of the supplements “Trader Captains and Merchant Princes,” “The Triangle,” and “The Triangle Campaigns” allowed players for the first time to create characters that were not Star Fleet officers (in the 1970s and ‘80s, Star Fleet was the standard spelling for the organization, and the change in spelling to Starfleet was brought about by Star Trek: The Next Generation). The supplements also opened up a whole new, unexplored side of Star Trek: civilian life, something that would be further explored nearly a decade later on Star Trek: Deep Space Nine. The supplements went into great detail about the economics of the future… which, at this point, had not been established to be “somewhat different” and somehow not involve money.

    “The Triangle” also introduced the concept of a frontier area in a region where the borders of the United Federation of Planets, Klingon Empire, and Romulan Star Empire met. This, too, has been subtly reintroduced in modern Star Trek canon, by way of a comment by Captain Picard about “the Triangular region” in an episode of Star Trek: The Next Generation, as well as its inclusion in the book Star Trek: Star Charts, which was then reproduced almost exactly for on-screen maps in Star Trek: Discovery.

    Chandley class frigate
    Chandley class frigate

    FASA created dozens of new starship designs for the various powers, including the Federation, the Klingons, and the Romulans, as well as the Gorn and the Orions. They parlayed these designs into a hugely successful miniatures line that, while originally intended for use as game pieces, ended up outlasting their own license by continuing to another, related licensee as collectibles. FASA produced three Ship Recognition Manual supplements: one each for the Federation, the Klingons, and the Romulans. Additional supplements were planned for the Orions and the Gorn, but the abrupt loss of the license meant that they never saw print.

    Loss of License

    Star Trek: The Next Generation Officer's Manual cover
    Star Trek: The Next Generation Officer’s Manual cover

    While the first season of Star Trek: The Next Generation featured many subtle references to licensed material, it also contradicted some things that fans had come to take for granted as a valid part of the Star Trek story. Many things established in the two Next Generation supplements produced by FASA had already been contradicted by the show almost as soon as they were published.

    In 1989, Star Trek: The Next Generation was wrapping up its second season, and Paramount was seeking tighter control over licensed works based on the franchise. A power struggle was underway for control of the franchise, with Roddenberry’s lawyer wielding unprecedented and increasing authority in the day-to-day operation of Star Trek, while Roddenberry’s health began to fail.

    Fending off an alien creature
    Fending off an alien creature

    That year, Paramount suddenly revoked FASA’s license to produce games based on Star Trek. The decision was attributed both to a desire for greater control over the franchise, as well as concerns over the amount of violence depicted in FASA’s game supplements, particularly a planned supplement about the Star Fleet Marines and a related game involving a scenario where the Federation preemptively attacked the Klingon and Romulan empires. The sudden move to revoke FASA’s license drew the ire of many fans.

    Star Trek: The Role Playing Game has long held a place of affection, even reverence, in fan circles, and it has enjoyed something of a renaissance in the Internet age.

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  • Looking Back at 2018

    Looking Back at 2018

    World News

    Time Magazine Parkland Cover
    Time Magazine Parkland Cover

    The year started on a high note, with the unveiling of the first bionic hand capable of a sense of touch outside of a laboratory environment in Rome on January 3rd. Just ten days later, however, a false alarm sent out to cellular phones over the emergency alert network about an incoming missile attack in Hawaii caused widespread panic. A month later, a school shooting in Parkland, Florida, left seventeen dead, but inspired several of the surviving students to become national leaders in their fight to prevent such tragedies from recurring. Also in February, the U.S. Olympic team brought home twenty-three medals.

    (more…)

  • A Very Star Trek Christmas

    A Very Star Trek Christmas

    Christmas has long had a special place in Star Trek. Despite the overall secular depiction of humanity in the twenty-third and twenty-fourth centuries, the characters are still shown explicitly celebrating the holiday, though its religious aspects have been downplayed.

    The first time that Christmas is mentioned in Star Trek is in the first season of the original series, in the episode “Dagger of the Mind.” While preparing to beam down to the Tantalus V penal colony, Kirk and McCoy are joined by Dr. Helen Noel, whose name is appropriately on-the-nose for the revelation that she and Kirk met at the Science Department Christmas party. Christmas would not be explicitly mentioned again until Star Trek: The Next Generation.

    (more…)

  • How to Combat Toxic Fandom

    How to Combat Toxic Fandom

    This post has been moved to my new blog, Geek Unified Theory

    http://geekunifiedtheory.com/how-to-combat-toxic-fandom/

  • Job Hunting

    Job Hunting

    Woman at computer
    Stock photo from Pexels.com

    At the end of October, I had to make an incredibly difficult decision. I had to quit my job. It was, unfortunately, not the best fit for me, and I was beginning to feel the negative impact from that throughout my life. My work performance was suffering, I was falling behind in my classes, and I was spending such long hours at work and in school that I hardly spent any time at all at home with my wife. When I left the job, I was assured that I would be given a different position, one in which I had done well for more than ten years before switching to my last job.

    It’s been nearly six weeks. None of that came to pass. For the first time since before I enlisted in the military nearly twenty years ago, I find myself unemployed. I’ve been searching for a new job with little success. I spend most of my waking hours each day scouring employment web sites and forums. Numerous leads have looked promising, only to fail to pan out.

    (more…)

  • Birthdays and Holidays

    Birthdays and Holidays

    Turkey birthday cake
    Turkey birthday cake from CakeCentral.com
    It’s that time of year again: the Holidays. Halloween, Thanksgiving, Christmas, and so many more. In the span of just a couple of months, we have literally dozens of holidays, both religious and secular. And then there’s my birthday, smack in the middle of it, in late November, right next to Thanksgiving. Some years, it even falls on Thanksgiving, since that holiday isn’t tied to a specific date, but is just the fourth Thursday of November each year. Like so many other kids with birthdays that fall around major holidays, I hated it. I still do, in some ways. My wife once said, “My birthday is important. It’s like a holiday.” She has a point. It’s a day that we try to set aside to make a kid feel special. For those of us with birthdays around a holiday, it gets overshadowed by the actual holiday more often than not. (more…)
  • Life in Transition

    Life in Transition

    My transition from military to civilian life was difficult, and even after more than eight years, it still seems to be a work in progress. I was fortunate to have a job lined up and waiting for me when I separated from the Air Force; an old friend from my pre-enlistment college days was working as a teacher, and knowing that I was going to need a job while I went back to college, helped me to secure a position as an instructional assistant for special education. (more…)

  • The altered reality of Star Trek

    The altered reality of Star Trek

    In May 2009, the eleventh Star Trek feature film boldly went where no Trek had gone before: rebooting and reimagining the franchise, under the aegis of producer/director J.J. Abrams. The film paid homage to the previous Star Trek continuity via a time-travel plot that resulted in massive changes to history, and a new timeline, now only loosely connected to the original, was born.
    (more…)